Cascade Explorer

The Cascade Explorer is reached via menu/Special/Explore.  It gives a summary view of the cascades, but little ability to edit them (beyond simply deleting links).  You might use the explorer to figure out why acts are being triggered that you thought would not be, or to find blocks of acts that you want to move or copy to other arenas.  Once you find some, you typically would go to the Cascade screen to edit the relationship.

The explorer operates at two levels of detail - the arena level, and the Act or Event level.  The first figure shows the Arena level.



In this figure, the explorer shows all arenas which affect the Waterways arena, and all which Waterways affects.  Earthquakes and Geology affect waterways, and Waterways affects events within Waterways as well as affecting Residences.



The focus of attention is indicated in the Arena drop-down and any Acts indicated under it.  "Direction" indicates what links are to be examined from that point of view - events cascading down from arenas higher in the process sequence, or arenas which this one cascades into.  "Eligible" refers to cascades which might or might not be eligible for processing.  For example, Arena X might have acts that cascade to Arena Y, and the user might then change the arena sequence on the main screen Arena tab, so that Arena Y precedes Arena X.  The event cascades from X to Y are not deleted by this, but they cannot be executed because causation always goes down in arena sequence.  So cascades from X to Y are invisible in the Cascade panel, and have no effect during drill generation.  The only place they are visible is on this screen, when ShowIneligible is checked.  If at a later time the user swapped those sequences back, such that X again preceded Y, all those cascades would again be executable and would be visible in the Cascade panel.

"Local" and "remote" refer to whether cascades are inside or outside the current arena.  "Direct" and "recursive" links indicate whether links from links should be shown here.  Waterways/E has a direct link from Earthquakes/B, for instance.  If "Recurse" were selected, this grid would then include any events which trigger Earthquakes/B.  A recursive display can get real big.